๐ŸŽฎGame Market Overview

OThe OAZIZ project is working on producing a P2E (Pay-to-Earn) game, and it's critical to look at the current statistics and forecasts. We have to focus on the game industry research.

We should take a look at the Play to Earn game industry. According to the reddit co-founder Alex Ohanian, in five years Play-to-Earn gaming will take over 90% of all gaming market. He based his opinion on the trend, that people are starting to value their time more and more and Play-to-Earn games will let their hobbies bring in additional income. Moreover, Olga Vorobyeva, a blockchain expert, says that blockchain based games success is determined by constant innovations. The current craze for digital NFTs will step into the next level since the games will provide a richer experience for the art collectors. Paul Barron, a leading market advisor states that Play-to-Earn gaming will become a $10 trillion industry by 2030. To sum up, we can state that Play-to-Earn games have a significant potential to become a huge success all over the world due to their added value.

Battle royale mode is also growing in popularity: the worldwide battle royale industry has reached $17.9 billion in 2021 and $28.38 billions in 2025. According to the QYResearch Group between 2021 and 2027 the compound annual growth rate (CAGR) is supposed to be 9.14%. Regarding the battle royale mode, we have to mention the most popular game - Playerunknownโ€™s Battlegrounds (PUBG). This game was released in 2017 and reached its top popularity in January of 2018 - there were 3.24 million players online. With over 696 000 active players as of January 2022, itโ€™s still one of the most popular games on the Steam platform. As a result, it is apparent that interest in battle royale games will continue to grow.

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